![]() ![]() ![]() PARTY_LOCATION_FORMULA_X = "base_x + index * mod_x" PARTY_LOCATION_FORMULA_Y = "base_y + index * mod_y" end # VISUAL_BATTLERS end # YEA #= # ¥ Editting anything past this point may potentially result in causing # computer damage, incontinence, explosion of user's head, coma, death, and/or # halitosis so edit at your own risk. Minimap (with different colours like.#= # ¥ Yanfly Engine Ace - Visual Battlers v1.01 # - Last Updated: 2012.07.24 # - Level: Easy # - Requires: n/a # ¥ Modified by: # - Yami # - Kread-Ex # - Archeia_Nessiah #= $imported = # Do not remove this. Monster book with additional monster info~ Game difficulty setting (changes monster stats percentually) Skill system is like the equipment system, skills take different amount of points and you can equip various skills and make combinations rare items take 3 and basic 2, and accessories 1) and you have 32 free slots to use ( can be changed in the script ) The first option equips the selected characters with best available equips.Ĭharacter status screen with two different graphs and character profile which lets you add additional information about the char. ![]() ![]() Inventory screen with separated slots for items (event, useable, etc.)ĭifferent equipments take different amount of slots (for example. Menu screen + cursor, (The cauge on ralph is an FF-like “overdrive” cauge) WARNING: Picture heavy! (Click the picture to enlarge it) I started a translation project ( from japanese to english ) just recently and I’m not sure if I’ll ever be able to fully translate the scripts because they have over 30,000 lines of text ( of course not all of them need to be translated ) Anyways, here are some screens from the system : ) (The screens are from the non-translated version.) Is a great overall game system created by zy-tomy ( ) ![]()
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